A fun and creative take on a real time strategy game focused on tactical combat exclusively and not resource management or building. The single player "4X" campaign is crude, tacked on, and arbitrarily balanced, but nevertheless remains fun and satisfying. The heart of the game comes from the combat encounters which are very beautifully and expertly rendered from a graphical perspective. The audio quality is not bad, but the audio design of the game isn't really a selling point. Thematically, Rome II is very bland and boring, presenting an uninteresting and romanticized version of warfare in an ancient sense. The game has a moderate learning curve and a high skill cap, fostering the components necessary for competitive appeal. However, this is overridden by arbitrary balancing and a "unit value" system which couldn't hope to do justice to the complex interactions between armies and factions. The main frustrating element of Rome II is its cumbersome, overbearing, and obtrusive business model; the value of this game should be evaluated accounting for the sum price of all expansions and addons.

Total War: ROME II - Emperor Edition
Recommended 76.7 hrs at review time
