Overland was so good that I bought it twice; once on itch.io as a part of the Bundle for Racial Justice and Equality, and then once later so that I could have it in my Steam library to show off to my friends. I strongly believe that this was the most slept-on traditional roguelike of the last several years, holding a special place in my heart alongside TGGW.
The game is somewhat shallow compared to other entries in the realm of squad-control strategy which pile on mechanic after mechanic in a effort to pass volume as depth. But from a design perspective, this keeps the game comfortable to play while also resulting in a much more finely polished experience than the competitors. The game presents interesting situations constantly, and the general gameplay loop is very satisfying.
But of course, the elephant in the room with Overland is its stunning beauty and environmental quality. This is one of the prettiest games I've ever played, using a relatively simple style which is polished to perfection. The environment also invokes a feeling of dread in the pit of my stomach quite well, which it does well to contrast periodically with whimsical moments, encounters, jokes, and art.
I strongly recommend this to people new to this sort of game, traditional roguelike players, and squad-based tactics players alike. It goes hand-in-hand with Into the Breach as well, if you liked that game.
The game is somewhat shallow compared to other entries in the realm of squad-control strategy which pile on mechanic after mechanic in a effort to pass volume as depth. But from a design perspective, this keeps the game comfortable to play while also resulting in a much more finely polished experience than the competitors. The game presents interesting situations constantly, and the general gameplay loop is very satisfying.
But of course, the elephant in the room with Overland is its stunning beauty and environmental quality. This is one of the prettiest games I've ever played, using a relatively simple style which is polished to perfection. The environment also invokes a feeling of dread in the pit of my stomach quite well, which it does well to contrast periodically with whimsical moments, encounters, jokes, and art.
I strongly recommend this to people new to this sort of game, traditional roguelike players, and squad-based tactics players alike. It goes hand-in-hand with Into the Breach as well, if you liked that game.

