This game is a ton of fun, providing a lot of creative freedom for something that advertises itself as a puzzle game. I felt a ton of autonomy in the design of my factories, so each puzzle felt like a unique individual experience as I learned the mechanisms by which to best optimize my own solutions. That being said, the game suffers pretty severely from being a three-dimensional game; I feel as if the extent to which altitude comes into any sort of meaningful consideration in the game is pretty low, yet it adds a lot of menial clicking around to incorporate into solution designs. In that respect, this game is definitely a super slow burner; very little time is spent "designing" compared to the very high amount of time required for "implementation". This in itself isn't terrible if there is a degree of fun or pleasure in the implementation process, but for me it was not a core appeal.
The setting is mildly depressing and the soundtrack is not especially commendable, but the game is easy on the eyes nevertheless. It feels well rounded all things considered. Overall, I had a lot of fun with Infinifactory, more than enough to make up for the times it tested my patience.
The setting is mildly depressing and the soundtrack is not especially commendable, but the game is easy on the eyes nevertheless. It feels well rounded all things considered. Overall, I had a lot of fun with Infinifactory, more than enough to make up for the times it tested my patience.

