This was a very 15 minute style of project. I was sitting with Cor at the kitchen table, and we were both working on our laptops. I don’t remember what exactly lead to the conversation we had… But I think we might’ve been watching some game trailers or something to that effect?
Anyway, Cor turns to me and says “what if the musical track that was playing, like, actively influenced the game world?”'
Of course, by this she meant more broadly: A game that is not about music, where music influenced the world. Not a rhythm game, or anything like that. And she didn’t mean that specific beat-by-beat elements of the song were influential, either: More, higher level things. An example is like: What if you’re on the map, and a part of the map is blocked off unless you loaded the map while X song was playing. That seems cool and fun! And worth keeping in the back pocket.
The actual game “Leitmotif” doesn’t embody this idea, and a quick game prototype couldn’t encapsulate it anyhow. But after that relatively deeper conversation with Cor, I did say out of curiosity “hey Claude, make a game where the music blah blah blah” just to see what would happen. The game that came out the other end was not very good, but it’s here if you are curious.
