Rating: 5/10
A pretty standard worker placement, where most of the rather disparate paths which players take tend to intersect time and time again in the "hot-spots" on the central board. Plagued by a moderate learning curve for new players and obscenely high skill cap, making it hard to get together a group which will be able to interact with each other in especially meaningful contexts. A lot of the deck and upgrade mechanics associated with Agricola are somewhat convoluted and tedious to evaluate from a strategic point of view.
